UVRetopo is a revolutionary Blender add-on that brings a hybrid 2D-to-3D workflow to garment and hard-surface retopology. Stop fighting messy 3D algorithms—flatten, control, and perfectly snap back to your high-poly mesh.
Coming Soon to Blender Market
Extract exact boundary curves from your High-Poly UV seams. The add-on automatically synchronizes edge counts across corresponding seams to guarantee 100% stitchable islands.
Retain ultimate control over your edge flow. Let the add-on generate the accurate borders as N-Gons, slice your desired topological loops manually, and let the algorithm handle the rest.
A highly advanced Centroidal Area Equalization algorithm perfectly distributes internal vertices. Small quads expand, large quads shrink, while border nodes are strictly locked in place.
Project your flat 2D retopology back onto the 3D High-Poly surface with mathematical precision. Not just nearest-vertex snapping, but true surface interpolation.
Quickly reduce polygon density using the protected Un-Subdivide tool. It intelligently simplifies internal geometry while preserving your crucial border edge counts and endpoints.
Upon snapping back to 3D, UV coordinates are automatically generated based on the 2D layout. The Stitch feature merges seams perfectly while preserving multiple UV loops to prevent texture distortion.
Select your High-Poly mesh. UVRetopo analyzes your existing seams, extracts them as 3D boundary curves on a 2D plane, and prepares your topological endpoints.
Generate synchronized perimeters. The script fills islands with large N-Gons, giving you the freedom to quickly use the Knife tool to direct your main edge loops.
With a single click, our custom smoothing algorithm evenly distributes all internal vertices, creating beautiful, tension-free quad topology while protecting your borders.
Send the mesh back to 3D! Barycentric projection wraps the mesh perfectly onto the High-Poly surface, generates UVs, and stitches the seams seamlessly.