Stop fighting with UE5's messy auto-collisions and manual FBX exports. Instantly generate optimized UBX pillars, automate UV unwrapping, and batch-export your Blender assets in one click.
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Instantly generates highly optimized, merge-ready UBX_ pillars for complex concave environments (stairs, walls, caves) where standard Unreal auto-convex fails.
The addon mathematically analyzes mesh volume and proportions to automatically assign the perfect collision wrapper (Cube, Sphere, Capsule, or Convex Hull) based on custom tolerances.
Forget manual sending. Select dozens of assets, press one button, and the addon exports them as isolated meshes with SM_ prefixes straight into your UE5 Content folder.
Stop squashing all polygons into a single square! The script automatically unwraps each material slot into an independent UV space to maximize Texel Density.
No more giant or flying meshes in Unreal. The exporter automatically Applies or Resets Location, Rotation, and Scale for every object right before saving the FBX.
Never export a broken asset again. The addon checks for missing UVs and materials before exporting, and generates fallback collisions to prevent heavy engine auto-hulls.
For 3D artists who just need fast FBX exports. Includes 1-click batch export, automatic transform fixes, and smart UV unwrapping by material. (No collision generators).
For environment artists. Features the unique Top-Down Slicer and Auto-Detect algorithms to instantly generate AAA-ready custom collisions (UBX, UCX) for complex props.
The ultimate game dev pipeline in a single UI panel. Get the full power of advanced collision generation PLUS 1-click batch FBX exporting and UV automation.